![]() ![]() Once learned, you may explore to your heart’s content and check places you least expect to get to secret locations.Īs you clear a chapter, you unlock a color which will then transform the environment. Think of it as the items and tools you get in The Legend of Zelda which help you clear a dungeon. These abilities will greatly aid in solving puzzles and reaching your goal. With Gris’ flowing dress, abilities can be performed. You are also given the freedom to navigate a certain level until you complete that level’s main objective or until you manage to unlock an ability. Partially because, unless you complete the current chapter you’re in, you can backtrack only up to some set point. The game also allows you to partially backtrack. It is advisable to make mental notes of objects of interest as you navigate through platforms all the while solving puzzles. As the layers do not make themselves too obvious, you may try to jump or walk on them to know if these are platforms waiting for you to step on. You may be able to differentiate them by spotting the variances in color tones. At first, you have to be keen-eyed to distinguish the dissimilarities in layers and landscapes of the 2D environment. Gris gives a lot of visual cues in forms of art and puzzles instead of texts. However, they are placed strategically throughout different locations where the puzzles and platforming aspect of the game will then impede your progress. You will need them to help you reach your next destination or unlock an ability. In Gris, one of the main objectives is to collect these tiny spheres. This glowing sphere, reminiscent of a piece of constellation, will then accompany you. You continue until you meet a faintly tiny glowing sphere. You will then guide a slumping Gris, too weak to even move forward, through a desolate land of abstract dead trees and derelict ruins. The hand crumbles until Gris endlessly fell off in a world devoid of colors except black and white. While singing, Gris somehow loses her voice and appears to be escaping from something she fears. ![]() The game starts off with Gris waking up on a cracked hand sculpture atop a watercolor backdrop in full color. However, Gris encourages one to take on the challenges and explore the ever changing environment. The game poses no real threat death is absent but the events may, at times, leave you clueless. It is a celebration of colors – an artwork set in motion adorned with a dynamic musical score. ![]() GRIS presents itself as a journey to self-rediscovery in a world riddled with mystery, cleverly sequenced platforms, and intricate puzzles. ![]()
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